المدة الزمنية 12:51

Unity Shader Graph - Fire Shader Tutorial

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تم نشره في 2019/05/09

NEW FIRE TUTORIAL: /watch/M6UzCkoFlQXFz In this Shader Graph tutorial we are going to see how to create an awesome Fire and Smoke Shader in Unity! All you need is a Smoke texture like the one below, and you can control the amount of Fire or Smoke generated. Smoke and Gradient Texture: https://www.patreon.com/posts/unity-shader-26732826 I'm working on this game check it out: https://store.steampowered.com/app/1763860/Rabbits_Tale -------------------------------------------------- DOWNLOAD HERE: https://www.patreon.com/posts/shader-graph-26733052 OR HERE: https://www.gabrielaguiarprod.com/product-page/shader-graph-fire-and-smoke-project -------------------------------------------------- *Courses* ✦VFX GRAPH - BEGINNER: https://www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=17.99_UNTIL_01-07 ✦VFX GRAPH - INTERMEDIATE: https://www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_01-07 ✦VFX FOR GAMES - BEGINNER: https://www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/?couponCode=18.99_UNTIL_01-07 ✦VFX STYLIZED EXPLOSION: https://www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_01-07 *VFX Assets Packages* Unique Projectiles Vol 1: https://assetstore.unity.com/packages/vfx/particles/unique-projectiles-volume-1-124214?aid=1100l3Jhu Unique Projectiles Vol 2: https://assetstore.unity.com/packages/vfx/particles/unique-projectiles-vol-2-156067?aid=1100l3Jhu Unique Projectiles Vol 3: https://assetstore.unity.com/packages/vfx/particles/unique-projectiles-vol-3-212619?aid=1100l3Jhu VFX Graph - Mega Pack - Vol 1: https://assetstore.unity.com/packages/vfx/vfx-graph-mega-pack-vol-1-207846?aid=1100l3Jhu VFX Graph - Mega Pack - Vol 2: https://assetstore.unity.com/packages/vfx/vfx-graph-mega-pack-vol-2-207847?aid=1100l3Jhu VFX Graph - Mega Pack - Vol 3: https://assetstore.unity.com/packages/vfx/vfx-graph-mega-pack-vol-3-223284?aid=1100l3Jhu *VFX Graph Tutorials* VFX Graph - Magic Orb: /watch/Ib1AUNhOMb7OA VFX Graph - Weapon Effects: /watch/I1afhChZQ5HZf VFX Graph - Portals: /watch/YS7NW0bZN2VZN VFX Graph - Flamethrower: /watch/8R0EOc2K2YIKE VFX Graph - Burning Paper: /watch/k1-qNg-fJgffq VFX Graph - Loot Drop: /watch/4DNzE9g-giQ-z VFX Graph - Lightning: /watch/E3hNEUH_m04_N VFX Graph - Muzzle Flash: /watch/U06r3FnbBgsbr VFX Graph - Hits N Impacts: /watch/ITYEc1naISjaE VFX Graph - Heat Distortion: /watch/MylpEDVyCXCyp VFX Graph - Ice Attack: /watch/U82QNvGaOfgaQ VFX Graph - Stylized Fire: /watch/UCjX-_rPHRiPX VFX Graph - Electricity: /watch/sLxz6Yz5hfA5z *Shader Graph Tutorials* Shader Graph - Fire Flames: /watch/soKHpRasSlgsH Shader Graph - Laser Beam: /watch/cO1jXYn3dGm3j Shader Graph - Fire: /watch/QMMrtmOIylqIr Shader Graph - Tornado: /watch/AcKexPR9hyQ9e Shader Graph - Blood: /watch/IdaEes56CNz6E Shader Graph - Slash: /watch/QoIO2O82vN92O Shader Graph - Electricity: /watch/gqStVPaOl9uOt Shader Graph - Nuke: /watch/4kUf7ErQM82Qf Shader Graph - Waterfall: /watch/UYdD-rRN0JyND Shader Graph - Galaxy: /watch/o2ijdGRGULjGj Shader Graph - Black Hole: /watch/szVwJ1e8ElF8w Shader Graph - Ice: /watch/kkjgHWJ5myG5g Shader Graph - Ground Cracks: /watch/EytH0aViAiqiH Shader Graph - Ghosts: /watch/gUCLj9DOMFKOL Shader Graph - Grow Shader: /watch/s9wILBMEaKLEI Shader Graph - Interactive Snow: /watch/E9q5F7ZyCtfy5 Shader Graph - Liquid Shader: /watch/0hnbIKSU3ItUb Shader Graph - Glowing Crystals: /watch/kSOb5-IvPG1vb Shader Graph - Clouds: /watch/s6HIvyUvhxxvI *Other VFX Videos* Projectile Raycast: /watch/MgTXb76WnexWX Weapon Trails: /watch/YI7egUjih8cie Dragon Ball Aura: /watch/AtUwg5BGzzFGw Loot Box: /watch/ARGsqkzatKCas Valorant - Phoenix Fire Wall: /watch/s_amcCU5xOP5m Shoot Projectiles in FPS: /watch/YSFis1L7y5T7i Valorant - Sage's Wall: /watch/4xV6Z29yvNoy6 Doom Eternal - BFG-9000 VFX: /watch/ArsoykpZNDyZo Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you! ✦ Follow on TWITTER: https://twitter.com/GabrielAguiarFX ✦ Like on FACEBOOK: https://www.facebook.com/gabrielaguiarprod ✦ Subscribe On YOUTUBE: /c/gabrielaguiarprod Unity 2018 Game Effects Shader Graph Unity Shader Graph Fire Effect Unity Shader Graph Tutorial Game Effects in Unity Fire Shader in Unity Shader Fire Effect Flames Shader #ShaderGraph GameEffects Unity Effects Unity VFX Unity 3D Flames Shader #Fire #Unity

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تعليقات - 39
  • @
    @GabrielAguiarProdمنذ 5 سنوات NEW FIRE TUTORIAL:
    UDEMY COURSE - VFX FOR GAMES: .
    2
  • @
    @saffi2801منذ 5 سنوات Awesome content!!! Make a video on creating holes in wall when bullet hits it, laser gun burns the wall! Im so desparately want to see that! 9
  • @
    @blackdevilbمنذ 5 سنوات God bless you and your tutorials! Thank you! 1
  • @
    @DmytroMomotovمنذ 5 سنوات Good Tutorial, I was looking for the way to control shader color through the particle system, thanks! 1
  • @
    @BlueGooGamesمنذ 4 سنوات Great! This shader was way above my paygrade but making shaders for particle systems seem really cool so i need to learn it :)
  • @
    @dafiarecord72منذ 3 سنوات Great video, keep it up, i learn a lot from you, thanks for all. 1
  • @
    @CaptainChubbyDuckمنذ 3 سنوات My flipbook frames gets cut out when I put the main texture alpha into the UVs of the gradient. Is it supposed to be like that? What does that thing even do?? I have never seen that before?
    thanks
  • @
    @Triaxionalityمنذ 4 سنوات hey man, cool vid. im trying to learn shader graph right now, but i stumbled upon a problem where the x values of color intensity showed no effect on the id="hidden3" class="buttons"> particle. i think i followed the tut thoroughly? any help would be great. thanks ....وسعت
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    @influency4075منذ 4 سنوات Is it optimised for mobile game? Because the texture is pretty big 1
  • @
    @julianrabino8887منذ 3 سنوات Thanks!! Awesome content!! I want to use the Fresnel effect on the texture (for internal orange effects), could you give me some advice please?
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    @homerlol9058منذ 3 سنوات how would you modify this to make a bonfire like dark souls?
  • @
    @ShadabKhan-hz8cxمنذ 2 سنوات can you make this effect in vfx graph?????
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    @Miguel19981998منذ 3 سنوات I was wondering if there was a way to dissipate the fire, if it hits walls. For context, if I wanted to use this particle system as a projectile, I it id="hidden4" class="buttons"> to stop when it hits a wall, but I dont want the Particle System to simply be destroyed, but rather have it fade out, for example.
    Obrigado por tudo! <3
    ....وسعت
  • @
    @TechSquidTVمنذ 3 سنوات Id love to know how the smoke texture was created
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    @ridlr9299منذ 4 سنوات Is there a way to make the fire fade in at the beginning without it turning black? (I'm new to shader graph btw) 1
  • @
    @mohitsethi99منذ 5 سنوات Please make shader like raindrops on surface shader/ripple effect of raindrops using shader graph. By the way loved your content, keep posting and we will keep supporting
  • @
    @GabrielAguiarProdمنذ 5 سنوات NEW FIRE TUTORIAL:
    UDEMY COURSE - VFX FOR GAMES: .
    2
  • @
    @Triaxionalityمنذ 4 سنوات hey man, cool vid. im trying to learn shader graph right now, but i stumbled upon a problem where the x values of color intensity showed no effect on the id="hidden8" class="buttons"> particle. i think i followed the tut thoroughly? any help would be great. thanks ....وسعت
  • @
    @Miguel19981998منذ 3 سنوات I was wondering if there was a way to dissipate the fire, if it hits walls. For context, if I wanted to use this particle system as a projectile, I it id="hidden9" class="buttons"> to stop when it hits a wall, but I dont want the Particle System to simply be destroyed, but rather have it fade out, for example.
    Obrigado por tudo! <3
    ....وسعت
  • @
    @GabrielAguiarProdمنذ 5 سنوات NEW FIRE TUTORIAL:
    UDEMY COURSE - VFX FOR GAMES: .
    2
  • @
    @Triaxionalityمنذ 4 سنوات hey man, cool vid. im trying to learn shader graph right now, but i stumbled upon a problem where the x values of color intensity showed no effect on the id="hidden13" class="buttons"> particle. i think i followed the tut thoroughly? any help would be great. thanks ....وسعت
  • @
    @Miguel19981998منذ 3 سنوات I was wondering if there was a way to dissipate the fire, if it hits walls. For context, if I wanted to use this particle system as a projectile, I it id="hidden14" class="buttons"> to stop when it hits a wall, but I dont want the Particle System to simply be destroyed, but rather have it fade out, for example.
    Obrigado por tudo! <3
    ....وسعت